Saturday, August 27, 2011

Valve dropped the ball with Counter-Strike



In 2004 Counter-Strike Source came out with Half-Life 2 source engine, a big visual upgrade from the old Half-Life 1 engine.

Counter-Strike Source was probably the most popular online first person shooter, it had modern weapons and 2 game modes, bomb defuse and hostage rescue.

Since Counter-Strike Source (will call it CSS) came out in 2004 we saw Battlefield 2 and Call of Duty 2 in 2005 which were successful and offered a lot more variety in gameplay compared to CSS, then Call of Duty 4 came out in 2007 and took over CSS as the most popular online FPS game.

Call of Duty 4 Modern Warfare is in my opinion where Counter-Strike should have been in 2007 had Valve not dropped the ball and continued to develop it, yet in 2007 Counter-Strike was still stuck with old maps, old visuals, old sound and only 2 game modes. COD4 had everything CSS has and more.

It is easy to judge Valve in hindsight, that they dropped the ball on what could have continued to be the most successful online FPS game, if only had Valve continued to add new content, new game modes, new weapons, they could have been as successful as COD is today, but they let  Call of Duty overtake Counter-Strike and now COD is the number 1 selling game.

Now Valve has announced a new game, Counter-Strike Global Offense which will come out in 2012, after looking at the trailer I think that this game will not signal Counter-Strike comeback, Global Offense is using 2004 Source graphic engine, which in 2011 is already dated, also the art level is sub par for todays standards.

Bottom line is, Valve has neglected Counter-Strike and it is not making a comeback with Global Offense in my opinion, it will need to compete with Call of Duty Modern Warfare 3 and Battlefield 3, it doesn't stand a chance.

1 comments:

Anonymous said...

So you want CSS to turn into yet another CoD clone? FAIL. We have enough generic fps shit thanks, CSS does it's own thing and that's what made it so popular all these years.